My Portfolio

Board Gamelandia

VR, TypeScript, Horizon Worlds

An innovative VR experience on Meta’s Horizon Worlds, where I led the development of immersive board game adaptations featuring advanced teleportation and gesture recognition systems.

Telestrations

Unity, Playfab

Telestrations is a digital adaptation of the classic board game, enhanced with a sophisticated drawing system I developed using Unity, featuring smooth bezier curves, multitouch zoom, and a highly efficient data compression algorithm for an enjoyable asynchronous multiplayer experience on mobile platforms.

Titan Reach

Unity, PlasticSCM

Titan Reach was a RuneScape-inspired MMORPG where I served as both Project Manager and Engineer, establishing essential documentation and standards while also troubleshooting and refining the extensive codebase across a globally distributed team.

K'Bro

Unity, C#, C++

K'Bro is a dynamic emotional resiliency app that helps adolescents manage mental health challenges through engaging game-based interactions while providing critical feedback to educators and healthcare providers.

Goose Goose Duck

Unity, Mobile, Steam, IAP

Goose Goose Duck enhances the social deduction genre with a humorous twist, offering a seamless cross-platform gaming experience that allows players to engage with friends on any device.