My Portfolio

Board Gamelandia
VR, TypeScript, Horizon Worlds
An innovative VR experience on Meta’s Horizon Worlds, where I led the development of immersive board game adaptations featuring advanced teleportation and gesture recognition systems.

Telestrations
Unity, Playfab
Telestrations is a digital adaptation of the classic board game, enhanced with a sophisticated drawing system I developed using Unity, featuring smooth bezier curves, multitouch zoom, and a highly efficient data compression algorithm for an enjoyable asynchronous multiplayer experience on mobile platforms.

Titan Reach
Unity, PlasticSCM
Titan Reach was a RuneScape-inspired MMORPG where I served as both Project Manager and Engineer, establishing essential documentation and standards while also troubleshooting and refining the extensive codebase across a globally distributed team.